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The Dragon Roars

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First Strike!

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Classic BattleTech Quick-Start Rules

Classic BattleTech Quick-Start Rules

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Strap yourself into the ultimate suit of armor—the BattleMech. Thirty feet tall and weighing up to a 100 tons, this humanoid engine of destruction is a walking arsenal, with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life as vast empires and tiny factions battle fo...   [click here for more]

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Classic BattleTech Universe Book

Classic BattleTech Universe Book

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Discover the expansive universe of Classic BattleTech!

This free PDF serves as a great introduction to Classic BattleTech, and is the perfect companion to the Classic BattleTech Quick-Start Rules (offered as a free PDF as well).

...   [click here for more]
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Total Warfare

Total Warfare

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The Future of Warfare!

It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into ...   [click here for more]

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Handbook: House Steiner

Handbook: House Steiner

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For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner.

...   [click here for more]
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TechManual

TechManual

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The Ultimate Grease-Monkey Resource!

How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design. If you’ve ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification,...   [click here for more]

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Interstellar Players

Interstellar Players


Truth--or Smoke and Mirrors?

 

In a universe spanning more than a thousand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power...or at least they'd like to believe so.

 

Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or more such...   [click here for more]

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Technical Readout: 3055 Upgrade

Technical Readout: 3055 Upgrade


The Changing Face of Battle

In 3055, a new breed of Inner Sphere BattleMech started rolling off assembly lines--'Mechs specifically designed to counter the Clan invasion--at the same time that second-line Clan 'Mechs began to appear. Now, twelve years later, those designs have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, whil...   [click here for more]

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Maximum Tech, Revised

Maximum Tech, Revised


Shift Into High Gear!

 

 

Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the da...   [click here for more]

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Historical: War of 3039

Historical: War of 3039

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Beware the Slumbering Dragon!

 

On 20 August 3028, Hanse Davion of the Federated Suns launched the most successful Succession War in history. His goal was to simultaneously capture half the Capellan Confederation, which would sideline the power of House Liao for decades, and launch a union that would lead to the formation of the largest, strongest interstellar ...   [click here for more]

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Mercenaries Supplemental

Mercenaries Supplemental


Any Warriors Wanted!

 

Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary goup will...   [click here for more]

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Combat Equipment

Combat Equipment


The Cutting Edge!

As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.

Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new tools for...   [click here for more]

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Handbook: House Marik

Handbook: House Marik

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Wings of the Eagle!

 

Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and a...   [click here for more]

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Dawn of the Jihad

Dawn of the Jihad

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Pandora's Box Opened!

November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary.

When the Star League self-destr...   [click here for more]

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Mercenaries Supplemental II

Mercenaries Supplemental II


Pirate or Merc?

Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that capitivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' othhers 'down-on-their-luck,' and o...   [click here for more]

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Jihad Hot Spots: 3070

Jihad Hot Spots: 3070

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For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the

A Foul Wind Blows!

First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, g...   [click here for more]

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Field Manual: Updates

Field Manual: Updates


Review the Troops

 

For five long years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction involved in combat to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the military forces of the BattleTech universe are in order.

 

...   [click here for more]
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Field Manual: Mercenaries Revised

Field Manual: Mercenaries Revised


Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not every...   [click here for more]

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Technical Readout: 3026, Revised

Technical Readout: 3026, Revised


The Future of Warfare!

The year is 3026 and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer their neighbors and re-establish the long-lost Star League. Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight every where from premie...   [click here for more]

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Tales of the Black Widow

Tales of the Black Widow

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This supplement is packed with descriptions of one of BattleTech's most elite fighting companies: The Black Widow Company of Wolf's Dragoons. Selling their services to the highest bidder, this mercenary unit is well known throughout the Successor States. Included is a history of the Black Widow Company and her commander, Natasha Kerensky, details of the units that make up the company and the Me...   [click here for more]

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The Galtor Campaign

The Galtor Campaign


The Galtor Campaign

 

The inhabitants of Galtor, a sleepy little planet on the Davion/Kurita border, had nothing to interest their neighboring superpowers. Nevertheless, the manipulations of Hanse "The Fox" Davion and the bitter rivalry of two Kurita Military District Commanders engulfed Galtor in one of the largest battles in recent memory.

&nb...   [click here for more]

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Mercenary's Handbook

Mercenary's Handbook

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"Variety is the spice of battle..."

 

By the 31st century, war has raged in the Successor States for over 200 years. In this ongoing conflict, the mercenary soldier has ample opportunity to seek his fortune under the banner of one of the Great Houses--a career fraught with danger but rich in potential rewards.

 

The Mercenary's Ha...   [click here for more]

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DropShips and JumpShips

DropShips and JumpShips

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Here is the definitive work describing mankind's method of transportation between the stars. Bound into this single volume are ComStar Intelligence Summary FB-60 and excerpts from the standard DropShips and JumpShips Operations Manual.

ComStar Intelligence Summary

ComStar Intelligence Summary FB-60 discussess the five major types of JumpShips and 20 major types of DropS...   [click here for more]

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NAIS Fourth Succession War Military Atlas, Volume 1

NAIS Fourth Succession War Military Atlas, Volume 1

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War!

"Husband, in honor of our marriage, in addition to this cake, I give to you a regiment of BattleMechs and the means to support them in perpetuity," spoke Melissa Steiner of the Lyran Commonwealth after her wedding to Hanse Davion.

"I thank you for the gift, beloved," began the Prince of the Federated Suns. He lifted a piece of cake in his right hand. "Wi...   [click here for more]

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20 Year Update

20 Year Update


The year is 3050.

 

The Fourth Succession War has been over for 20 years. The Rasalhague Military District broke with the Draconis Combine, forming the Free Rasalhague Republic. Houses Steiner and Davion gradually merge to form the Federated Commonwealth. In an unexpected show of strength, the Combine military, under Theodore Kurita, stops the Federated Commonwealth invasion of...   [click here for more]

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Wolf Clan Sourcebook

Wolf Clan Sourcebook


Who are the Clans? Where do they come from? What do they really want? The Wolf Clan Sourcebook reveals the history, culture, and military capabilities of the Wolves, one of the premier Clans. The Clan's military tactics and internal hierarchy are explored and its prominent personalities profiled.

 

The Wolf Clan Sourcebook also includes a detailed discussion o...   [click here for more]

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The Battle For Twycross

The Battle For Twycross


The Clans

 

From beyond known space come the Clans...hightech barbarians bring war and destruction to the Inner Sphere. The Jade Falcons were one of the fiercest and most brutal of these Clans. Preying on the Federated Commonwealth, they mercilessly slaughtered its defending forces. The most successful of the Jade Falcons forces were the Falcon Guards. Led by S...   [click here for more]

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ComStar Sourcebook

ComStar Sourcebook


Now It Can Be Told!

 

ComStar has controlled the Inner Sphere's interstellar communications and other technology for centuries. ComStar single-handedly stopped the Clan invasion, then failed in its attempt to take control of the Inner Sphere. Now the organization responsible for keeping the Inner Sphere together has split into two factions.

 

T...   [click here for more]

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Objective Raids

Objective Raids


A largely game master resource detailing several worlds throughout the Inner Sphere and Clan-held territory as of 3054. Deployments of all known factions in the Inner Sphere and near periphery, plus the locations of major military industries, are given, along with maps of each faction’s borders and member worlds....   [click here for more]
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Day of Heroes

Day of Heroes


Almost 30 years ago the mercenary unit known as the Gray Death Legion discovered a long-forgotten Star League memory core, capturing the imagination of the entire Inner Sphere along the way. Since then, the famed unit has continued to blaze a trail of glory across the reaches of known space.

Now Day of Heroes, a new BattleTech campaign pack, lets you share in this legendary Legion's exploits as...   [click here for more]

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Technical Readout: 2750

Technical Readout: 2750

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In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in technology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those same advances also carried a curse, for the engines of war from the Star League era ...   [click here for more]

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A Time of War the BattleTech RPG

A Time of War the BattleTech RPG

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A TIME OF WAR

 

It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.

Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smug...   [click here for more]

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BattleTech Chaos Campaign Rules

BattleTech Chaos Campaign Rules

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TAKE COMMAND! 

A time of chaos and confusion. A time of trials and troubles. A time colored in war.

Conflicts continually rage across the Classic BattleTech universe. Raise your faction’s flag as you wage war across alien worlds for king and empire, seeking your place in legend.

The Chaos Campaign ebook is a free download, providing the core rules f...   [click here for more]
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BattleTech Experimental Technical Readout: Mercs

BattleTech Experimental Technical Readout: Mercs

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The Engineers’ Playground

 

As the Inner Sphere reels from the devastating Jihad, factories have been shattered and supply lines strained. As the collective might of the Inner Sphere’s military industries rally to the cause, technicians plying the wreckage of a thousand battles across the war-ravaged realms scramble to piece together new weapons for the ...   [click here for more]

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BattleTech Experimental Technical Readout: Pirates

BattleTech Experimental Technical Readout: Pirates

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The Engineers' Playground
Thieves, rogues, outlaws, murderers, scum-these are the pirates of the Inner Sphere. For mankind's worst element, the chaos of the Jihad is simply another opportunity to profit through force. The tools of the militaries they face are tough, but it doesn't take an unlimited budget and the resources of a stellar empire to get creative-and stolen prototype weapons ca...   [click here for more]

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BattleTech Field Manual: Federated Suns

BattleTech Field Manual: Federated Suns


Sword of Damocles

Dominant for centuries, House Davion has led the Federated Suns to greatness through brilliant and innovative leadership. The Federated Suns have carved a prominent swath through history: the Davions formed a military that rewrote modern warfare; created the New Avalon Institute of Science, giving the Inner S...   [click here for more]

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BattleTech Quick-Strike Cards: Introductory Set

BattleTech Quick-Strike Cards: Introductory Set

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Tools for the Quick-Strike Commander

The year is 3039, and mankind is at war. At the pinnacle of military technology is an avatar of armor and weapons: the BattleMech. On the battlefields of a thousand worlds, the warlords who reign supreme fight to reclaim the mantle of the fallen Star League in the name of their House and their honor.

Quick-Strike Cards: Introductor...   [click here for more]

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BattleTech Technical Readout: 3060

BattleTech Technical Readout: 3060

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The Great Houses of the Inner Sphere have created a new Star League to end the Clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size ‘Mechs proved agile and difficult to destroy. Now, other Clans will quickly field this potent...   [click here for more]

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First Strike!

First Strike!


GET INTO THE GAME!

"All troops, into your 'Mechs! This is not a drill - repeat, this is not a drill!"

First Strike! is a unique BattleTech game supplement created especially for players new to the game. It features thirteen ready-to-play scenarios that require onl...   [click here for more]

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Handbook: House Davion

Handbook: House Davion

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Brighest Blade

House Davion has dominated the Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sli...   [click here for more]

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Historical: Brush Wars

Historical: Brush Wars

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Low Intensity Warfare

The Ronin Wars. The Andurien/Magistracy invasion of House Liao. The Anton Revolt and subsequent Marik Civil War. Against the empire-spanning conflicts of the Fourth Succession War, Clan Invasion and FedCom Civil War, historians all too often forget such important conflicts, relegating them to the category of "low intensity warfare." Yet it is these very conflicts that ten...   [click here for more]

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Hot Spots/Hot Spots Contracts

Hot Spots/Hot Spots Contracts


HOT SPOTS...

LOCATION:
...The Inner Sphere and beyond

TYPE OF ACTION:
...Dangerous, maybe dirty

PAY RATES:
...What can you negotiate?

"The only thing worse than a Merc without a 'Mech is having a 'Mech and no contract!"
David "Ace" Blaketooth
Freelance Mercenary

Hot Spots...   [click here for more]

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James' Fighting Leviathans: Excerpt From 1910

James' Fighting Leviathans: Excerpt From 1910

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Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the s...   [click here for more]

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Jihad Turning Points: Atreus

Jihad Turning Points: Atreus

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ATREUS CAST DOWN

Despite centuries of unrest, the Free Worlds League (formed in 2271) is the oldest of all the Great Houses. Its capital, Atreus, colonized during humankind’s initial exodus to the stars, is held as the ideal of the democracy prized by the people of the League.

Then came the Jihad.

Jihad Turning Points: Atreus fleshes out the details of the c...   [click here for more]

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Jihad Turning Points: Luthien

Jihad Turning Points: Luthien


THE BLACK PEARL UNDER SIEGE

Luthien. The Black Pearl. Jewel of the Dragon. The center of the Draconis Combine, Luthien had never been conquered by an enemy in over four centuries.

Then came the Jihad.

Jihad Turning Points: Luthien fleshes out the details of the conflict surrounding this pivotal world published in various Jihad Plot Sourcebooks. Additionally, players...   [click here for more]

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Jihad Turning Points: New Avalon

Jihad Turning Points: New Avalon


AVALON DARKENED

In 2796 New Avalon almost fell to the ravening Draconis Combine. Yet House Davion rebounded, becoming one of the most powerful of Houses. Since then Avalon City and the capital of the Federated Suns have stood as a beacon of hope for all mankind.

Then came the Jihad.

Jihad Turning Points: New Avalon fleshes out the details of the conflict surrounding...   [click here for more]

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Jihad Turning Points: Tharkad

Jihad Turning Points: Tharkad


THARKAD ABLAZE

Seat of power for the Lyran people since 2407, the frozen shores of Tharkad have sparkled with the might of the merchant princes of House Steiner for centuries.

Then came the Jihad.

Jihad Turning Points: Tharkad fleshes out the details of the conflict surrounding this pivotal world published in various Jihad Plot Sourcebooks. Additionally, players c...   [click here for more]

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Leviathan's Lieutenants Manual

Leviathan's Lieutenants Manual

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Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the s...   [click here for more]

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Leviathans’ Primer for New Airmen Excerpt

Leviathans’ Primer for New Airmen Excerpt

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To The Skies!

Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation’s power and becomi...   [click here for more]

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Mercenaries Supplemental Update

Mercenaries Supplemental Update


The Edge of Extinction

In October 3067, a war began that unleashed horrors upon the Great Houses, atrocities thought abandoned with the First Succession War. And for the mercenaries of the Inner Sphere, this war has far-reaching consequences. With the heart and soul of the mercenary trade annihilated on Outreach, the reliability of every mercenary command is called into question. Some Houses ...   [click here for more]

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NAIS Fourth Succession War Military Atlas, Volume II

NAIS Fourth Succession War Military Atlas, Volume II

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100,000,000 Dead

600,000,000 Injured

80,000,000,000,000 C-bills worth of property destroyed.

 

The Fourth Succession War - so brilliantly planned, so perfectly excecuted, and so dramatically announced, has become far more than Hanse Davion ever anticipated. The bat...   [click here for more]

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