Title |
Publisher |
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Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as... [click here for more] |
Admiralty Trilogy Group |
$20.00
|
The Naval SITREP supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
This special double issue of the Naval SITREP, #57-58 was published in October of 2020. It takes the place of the April 2020 issue as well as the October issue, and is sold at a reduced price.
Table of contents:... [click here for more] |
Admiralty Trilogy Group |
$4.50
|
This Player's Handbook for Harpoon fifth edition collects all the tables in the rules and organizes them for quick reference to speed play. It is not a complete rules set, but players can use the handbook to consult rules tables without having to pass a rules book back and forth. ... [click here for more] |
Admiralty Trilogy Group |
$4.00
|
America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over time,... [click here for more] |
Admiralty Trilogy Group |
$16.00
|
 COLD WAR3! Rules for Modern Warfare 1960-1990
Fully revised 4th Edition of COLD WAR3! infact, so revised and shiny and new it's a completley NEW book!
Includes rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical... [click here for more] |
Rooksdown Games |
$13.93
|
Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over... [click here for more] |
Admiralty Trilogy Group |
$16.00
|
America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many... [click here for more] |
Admiralty Trilogy Group |
$16.00
|
Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes... [click here for more] |
Admiralty Trilogy Group |
$16.00
|
 IT IS THE DAWN OF A NEW AGE…
At the beginning of the 20th century, the world was forever changed by the discovery of electroid, a strange liquid that allowed for lighter-than-air travel. Militaries around the world rushed to develop new vessels based on this amazing invention, resulting in a class of flying ships unlike anything ever seen before…the leviathan.
Now, the skies are... [click here for more] |
Catalyst Game Labs |
$5.99
|
 Airbattle RAG is the journal of Air Combat in the Jet Age!
Fly a new jet, wield a new missile, fly a new scenario. Airbattle RAG 5 is the product for everyone who enjoys the challenging world of jet dogfighting in Birds of Prey Air Combat in the Jet Age!
New jets to fly, test your skills in new scenarios, and unleash new missiles on your opponents!... [click here for more] |
Ad Astra Games |
$12.00
|
This is the latest version of COA’s well-received Fighting Wings (FW) WW-II air combat series game rules, as released in Wings of the Motherland. This edition incorporates 15 years of minor improvements from second edition rules play, all the second edition errata and also introduces some major revisions to certain aspects of play for increased modeling accuracy and ease of play. Sections... [click here for more] |
Clash of Arms Games |
$12.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #57 was published in October of 2019. Table of contents:
Features:
Nanchang is a Museum Ship
Harpoon V Scenario:... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
PANZERSCHRECK #17 (Fall 2020) is a wargames magazine that contains three complete games in this 88-page full-color issue, in addition to hobby articles and thumbnail game reviews. DER TAG, 1916 (solitaire strategic level WWI naval), BATTLE OVER DUNKIRK (tactical two-player WW2 aerial combat card game), and NAPOLEON... [click here for more] |
Minden Games |
$21.95
|
The 2nd edition includes all new artwork for the map, counters, reference sheets, cards, and new rules, units, and scenarios. The use of cards for Random Events and Soviet Cities (for Soviet AI Target Assignment) instead of chit-pull is also new for this edition.
Using the rules and scenarios, you may also play on Tabletop Simulator here: https://steamcommunity.com/sharedfiles/filedetails/?id=2144859787 ... [click here for more] |
Battlespace Games |
$6.99
|
 The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #56 was published in April of 2019. Table of contents:
Features:
Naval Combat Systems in Harpoon
Russian... [click here for more] |
Admiralty Trilogy Group |
$3.00
|

Design: Ken Whitehurst Development: Byron Collins Editing: Michael Koznarsky Rulebook Layout: Marc von Martial Cover Artwork: Bruno Werneck Section Artworks: James Masino Combatant Tile Artworks: Bruno Werneck, James Masino Graphic Design: Byron... [click here for more] |
Collins Epic Wargames |
$25.00
|
Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening... [click here for more] |
Studio Capitan |
$41.81 $13.93
|
 The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREPIssue #55 was published in October of 2018. Table of contents:
Features:
HarpoonScenario: Convoy to Yemen, including annexes... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREPIssue #54 was published in April of 2018. Table of contents:
North Korea’s Armed Forces ... Just in Case
Annex A - North Korean Ships... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.
CaS emphasizes technical and historical accuracy using a... [click here for more] |
Admiralty Trilogy Group |
$14.00
|
Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ... [click here for more] |
Precis Intermedia |
$6.95 $4.17
|
Air Combat 1960 - 2000
Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft.
Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation).
What does Missile Threat offer?
Simple... [click here for more] |
Ostfront Publishing |
$12.00
|
Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover... [click here for more] |
Admiralty Trilogy Group |
$18.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #53 was published in October of 2017. Table of contents:
Nick Jellicoe visits the Washington Navy Yard
FG&DN Scenario:... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ... [click here for more] |
Admiralty Trilogy Group |
$2.00
|
2013 Origins Award Nominee for Best Miniatures Rules
The Battlefield: Miniature Modern Warfare puts the modern tactical first and third person shooter experience on the tabletop. Utilizing the Overdrive™ activation mechanic and a proprietary terrain and cover system, the game captures the rhythm and flow of ultramodern shooter engagements. You’ll soon... [click here for more] |
Brent Spivey Creations |
$9.99 $5.99
|
TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of four... [click here for more] |
Paper Forge |
$1.99
|
The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey.
This second edition of the Annexes has corrected... [click here for more] |
Admiralty Trilogy Group |
$17.00
|
 Fleet Commander
“Captains; I expect you to do your jobs. Engage!” Your Captains move their ships, fire missiles, launch fighters or torpedoes and perform damage control. That is their job! Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet together. In 5150: Fleet Commander, the rules... [click here for more] |
Rebel Minis |
$9.95
|
 Arctic Fleets provides the ships, aircraft, weapons and sensor data for the navies and air forces of Finland, the Netherlands, Norway and the Soviet Union (We know the Netherlands isn’t in the Arctic, but we had to put it somewhere) to use with Command at Sea 4th edition. Earlier listings of Russian and Dutch ships and aircraft have been updated with information from many new... [click here for more] |
Admiralty Trilogy Group |
$15.00
|
The Fear God & Dread Nought, 2nd edition Player’s Handbook is a collection of the charts and tables that appear in the FG&DN 2nd edition rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets and data annexes.
... [click here for more] |
Admiralty Trilogy Group |
$2.50
|
 BUNDLE: Four Solitaire WW2 Naval Games... containing four titles that emphasize historicity and playability: Torpedo Raiders, Advanced Ed., Destruction of Force Z, Mers-el-Kebir, 1940, & Salvo! Denmark Strait, 1941.
* * *
Torpedo Raiders, Advanced Ed. is a 52-page illustrated book contaning a historical... [click here for more] |
Minden Games |
$33.95 $29.95
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #52 was published in April of 2017. Table of contents:
CaS Scenario: Tactical Problem IV
The Philippine Buildup
Coincidence... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight... [click here for more] |
Paper Forge |
$1.99
|
High Seas Fleet2nd edition provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”.
This second edition... [click here for more] |
Admiralty Trilogy Group |
$17.00
|

7 Blank Hex Sheets Whitefilled and Supplied in PDF Format.
A3 Sized
60 X 40 Hexes with placement grids drawn if you want to use them.
60 X 40 (Light Blue Covered ) Hexes with placement grids drawn if you want to use them.
40 X 40 Hexes with hex coordinates.
60 x 60 Hexes with
40 X 40 Hexes with hex coordinates.
Hex size is 0.8in or 2cm but u can easily scale since SVG and PNG formats are also supplied... [click here for more] |
Obscure Battles |
$1.49
|
 Designer: Brad Smith
Map Art: Ania B. Ziolkowska Hex Number: 34
Duration: 90 minutes
Players: 1
Solitaire Suitability: Very High
Theme: Cold War
1 May 1987:... [click here for more] |
Hollandspiele |
$12.00
|
 SWORDFISH AT TARANTO, 3rd ed. is a solitaire, tactical game depicting the historical British air assault on the Italian port of Taranto in November, 1940. Twenty Fairey Swordfish bombers essentially took out half of the Italian battleship fleet in the Mediterranean during the raid with torpedoes. The game puts you in control of the attack as you plan what weapons each individual... [click here for more] |
Minden Games |
$16.95
|
TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of... [click here for more] |
Paper Forge |
$1.99
|
TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of four... [click here for more] |
Paper Forge |
$1.99
|
TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Watch how to play here
A player uses a flight of four aircraft represented by two counters. Aircraft counters move by means of curved... [click here for more] |
Paper Forge |
Pay What You Want
|
TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of four... [click here for more] |
Paper Forge |
$1.99
|
This counter set is a great starting point for people wanting to get into Aerial Wargaming or those simply wishing to use counters instead of miniatures. Perfect to playtest rulesets or create a portable set to play your favourite rules on the go. Perfect for Check your 6, Missile Threat and C21. Included in this set are some of the main aircraft from the Korean War up to the end of the Cold War.... [click here for more] |
Pocket Warfare Publishing |
$10.50
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #51 was published in October of 2016. Table of contents:
Features
Mission Critical: Changes to missile critical hits in... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight... [click here for more] |
Paper Forge |
$1.99
|
 Combat is a set of wargame rules for World War II, created by Victor Barone, and inspired by several other rules such as Rapid Fire, Bolt Action, and Flames of War. The main objective is to provide an easy-to-learn regulation, but don’t forget the realism and historical accuracy.
Main features:
1 - Rules developed for different scales, from 6mm to 20mm, at Squad level (:lang="en">1 vehicle represents... [click here for more] |
Wargame Brasil |
$4.99
|
 Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts.
The original edition of Rising Sun was the first supplement published... [click here for more] |
Admiralty Trilogy Group |
$15.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #50 was published in April of 2016. Table of contents:
Features
DoB Scenario: Teutonic Twilight
If You’ve Played... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
 This PDF contains 106 TtS! medieval army lists, including background information on the armies and images of painted wargames figures. The medieval lists cover the 600-1500 CE period.
I will be publishing updated versions of this book with new material at approximately three monthly intervals until the end of 2022. I'll post the new ... [click here for more] |
To the Strongest! |
$13.99
|

5150: Hammer & Anvil - Sci-Fi Vehicle Combat
The companion book to 5150: Star Army 2nd Tour. Includes 40 full color counters! What: Vehicle specific wargame/RPG rule Sci-Fi vehicle. combat Scale: Vehicle combat. 1 model/figure equals 1 vehicle. Your Role: Players can command from one vehicle up to a company of vehicles. Playability: Designed for solo, same side... [click here for more] |
Rebel Minis |
$9.95 $8.96
|