Close
Close
Browse Categories







Top 100 Products
01.Harpoon V

Harpoon V
by Admiralty Trilogy Group

Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
02.America's Navy

America's Navy
by Admiralty Trilogy Group

America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
03.Russia's Navy

Russia's Navy
by Admiralty Trilogy Group

Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
04.America's Aircraft

America's Aircraft
by Admiralty Trilogy Group

America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
05.Russia's Aircraft

Russia's Aircraft
by Admiralty Trilogy Group

Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes...   [click here for more]
06.Nightwatch: Terror and Treasure in the Dark Corners of the World

Nightwatch: Terror and Treasure in the Dark Corners of the World
by P. Todoroff CCWC

NIGHTWATCH is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the NIGHTWATCH: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of the game, your characters will rise through the ranks of their chosen...   [click here for more]
07.Four Against the Great Old Ones

Four Against the Great Old Ones
by Ganesha Games

The clock is ticking! Forty days from now, a dark cult will congregate somewhere in the United States to summon a cosmic entity of infinite horror! The only hope for the world is a group of four intrepid investigators who will stop at nothing to find the necessary clues, identify the cult, and stop the great ritual before it is too late! Four against the Great Old Ones...   [click here for more]
08.A Gunslinger's Paradise

A Gunslinger's Paradise
by Gods Eye Games

“A Gunslinger’s Paradise” is a tabletop wargame that gives players a plethora of options and mechanics to help them recreate their favorite cinematic or historical gun fights, last stands, bank heists and more. The game was designed with the intent to give its players maximum customization with list building and equipment so they would be able to bring their favorite characters of the wild west...   [click here for more]
09.Tsushima, 1905 2nd ed.

Tsushima, 1905 2nd ed.
by Minden Games

TSUSHIMA, 1905, 2nd ed. is a tactical naval wargame rules system set in the pre-dreadnought (1890-1906) era.  Individual warships (presented on counters at 1/4200 scale) are rated in a variety of offensive and defensive categories. Scenarios recreate the Battle of Tsushima between the Russian and Japanese fleets in 1905, as well as other actual or hypothetical actions. ...   [click here for more]
10.Modern Chinese Maritime Forces

Modern Chinese Maritime Forces
by Admiralty Trilogy Group

Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out...   [click here for more]
11.ASL Journal Bundle

ASL Journal Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals. ASL Journal #1 ASL Journal #2 ASL Journal #3 ASL Journal #4 ASL Journal #5 ASL Journal #6 ASL Journal #7 ASL Journal #8 ASL Journal #9...   [click here for more]
12.Balkan Naval War 1912-13

Balkan Naval War 1912-13
by Long Face Games

A mini campaign covering the naval side of the Balkan Wars of 1912-13 in the Black Sea, the Aegean and the Mediterranean. The campaign has been written with LFG's "Broadside and Salvo" quick play rules in mind, but is adapable to any set of pre-dreadnought or WW1 naval rules. Also included is a brief history of the naval campaign, the “Broadside and Salvo” fast play pre-dreadnought rules and a...   [click here for more]
13.THE FRONT: Assault in the trenches

THE FRONT: Assault in the trenches
by solitarydivition@gmail.com

The war game THE FRONT: Assault in the trenches in its two game modes, Solitaire or for two (2) players, simulates in micro tactical mode the skirmishes in the trenches of the western front of the battle of Verdun. Rules manual in English and Spanish https://boardgamegeek.com/boardgame/320299/front-assault-trenches Any questions about the rule book, do not hesitate to consult the email solitarydivition@gmail.com...   [click here for more]
14.Libertad!

Libertad!
by Pendraken Miniatures

Libertad! is a supplement for the popular Blitzkrieg Commander IV wargames rules, focussing on the Spanish Civil War from 1936-1939. Written by Mark Fry and Rob Anderson, Libertad! contains 23 new army lists for the various factions present in this conflict, plus 5 historical scenarios complete with maps by Henry Hyde, as well as new rules for Line Commanders, Street Barricades, Molotov...   [click here for more]
15.Panzerschreck #17

Panzerschreck #17
by Minden Games

PANZERSCHRECK #17 (Fall 2020) is a wargames magazine that contains three complete games in this 88-page full-color issue, in addition to hobby articles and thumbnail game reviews.  DER TAG, 1916 (solitaire strategic level WWI naval), BATTLE OVER DUNKIRK (tactical two-player WW2 aerial combat card game), and NAPOLEON...   [click here for more]
16.Harpoon V Player's Handbook

Harpoon V Player's Handbook
by Admiralty Trilogy Group

This Player's Handbook for Harpoon fifth edition collects all the tables in the rules and organizes them for quick reference to speed play. It is not a complete rules set, but players can use the handbook to consult rules tables without having to pass a rules book back and forth. ...   [click here for more]
17.Clash of Spears

Clash of Spears
by Fighting Hedgehog

Welcome to CLASH! Keep your wits and courage at hand, for in CLASH you will need both to lead your band of warriors to victory. CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders...   [click here for more]
18.ASL Annual Bundle

ASL Annual Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals. ASL Annual '89 ASL Annual '90 ASL Annual '91 ASL Annual '92 ASL Annual '93a ASL Annual '93b ASL Annual '95 ASL Annual '96 ASL...   [click here for more]
19.Frostgrave: Second Edition

Frostgrave: Second Edition
by Osprey Publishing

A revised and expanded edition of the multi-award-winning fantasy wargame, featuring updated rules, new spells and scenarios to challenge adventurers in the Frozen City. This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously...   [click here for more]
20.SEEKRIEG 5 Ship Logs - Great Britain 1880-1945

SEEKRIEG 5 Ship Logs - Great Britain 1880-1945
by SEEKRIEG

This collection of the SEEKRIEG 5 ship logs, originally released on CD in two separate sets, represents the majority of the vessels comprising the navies of Great Britain and Commonwealth Nations of Canada, Australia and New Zealand during the years 1880 to 1945. It contains all the ship logs from both sets and includes over 3,300 individual ship logs.  Any corrections made to the original release...   [click here for more]
21.Yaah! Magazine and Complete Wargame #14

Yaah! Magazine and Complete Wargame #14
by Flying Pig Games

This issue comes with a spiffy new, man-to-man solitaire game from one of the best solitaire designers in the industry, Gottardo Zancani. Titled Rattenkrieg, the game simulates up close and personal combat in Stalingrad, circa 1942. Rattenkrieg features a robust AI bot, and an innovative way, based on the actual size of the counter, to calculate to where a unit may move. Of course the gaming doesn't...   [click here for more]
22.BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME

BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
by Table Salt Gaming Designs

...   [click here for more]
23.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
24.Squadron Strike: Traveller, Complete PDF Bundle

Squadron Strike: Traveller, Complete PDF Bundle
by Ad Astra Games

The Third Imperium Needs All Hands On Deck! Squadron Strike: Traveller does big ship Traveller universe naval combat in ways it's never been done before: As maneuver-centric 3-D combat! This product comes with all the rules and SSDs needed to play, plus print and play countersheets and origami tilt blocks. You provide the hex map and d10s, and you're good to go! (You...   [click here for more]
25.Age of Hannibal

Age of Hannibal
by Greg Wagman

Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players...   [click here for more]
26.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to...   [click here for more]
27.Taiping Era

Taiping Era
by Wargaming for Grown Ups

"Taiping Era" is a set of tabletop rules written specifically for land battles in the period from the 1st Opium War to the end of the Taiping Rebellion in China (c1840 – 1865). During this period the Qing dynasty faced serious threats both internally and externally, and barely managed to survive them as the Western powers levered open China’s closely controlled borders and ports in the name of...   [click here for more]
28.South Atlantic War II, Second Edition

South Atlantic War II, Second Edition
by Admiralty Trilogy Group

South Atlantic War, Second Edition contains an in-depth treatment of all aspects of the 1982 campaign in the Falkland Islands. Its 26 scenarios can be played separately of as a connected campaign. The scenarios include information from recently released sources, complete orders of battle for both combatants. The first edition has been used at the Naval War College and Quantico for officer...   [click here for more]
29.Five Rules from the notebook. 5 Parsecs optional rules.

Five Rules from the notebook. 5 Parsecs optional rules.
by Nordic Weasel Games

This expansion pack offers new optional rules for your games of Five Parsecs From Home.  Included is an alternate approach to close combat, rules for adopting a defensive stance in combat, a new (risky) option for firing while dashing, an alternate approach to armor, a new hit point system if you want a more RPG-style experience and finally random AI tables to make your gun fights more unpredictable....   [click here for more]
30.Der Tag, 1916

Der Tag, 1916
by Minden Games

DER TAG, 1916 is a solitaire, strategic level game covering the North Sea campaign of World War I between the fleets of Great Britain and Germany set during the pivotal year of 1916. The player takes the British, and the game system handles the German side (optional rules allow you to reverse roles if desired).  It is an “experience” game, where the player sets his broad...   [click here for more]
31.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
32.Ultracombat Modern

Ultracombat Modern
by Radio Dishdash Publishing

Bring the frantic action, the individual heroics and the weapons of modern-day combat to your tabletop with Ultracombat Modern. These rules are an easy to play, fast-paced, set of wargames rules for depicting the harsh realities of conflict as it occurs in modern warfare. As a player, you can choose to play at the Platoon level, Squad level or Fireteam level. The system allows players to...   [click here for more]
33.Horizon Wars: Zero Dark

Horizon Wars: Zero Dark
by Precinct Omega Publishing

A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars.  Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules. No weapons tables.  No faction limitations.  Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ...   [click here for more]
34.The Stars At War

The Stars At War
by Starfire Design Studio

The Stars At War is a Third Edition Starfire supplement that covers the Terran Federation, Khanate of Orion, Ophiuchi Assoication, and Rigellian Protectorate during the early periods of the Terran Federation's expansion into the stars. Starting with the first Interstellar War between the Terran Federation and the Khanate of Orion, and ending with the Third Interstellar War when the Rigellians invaded...   [click here for more]
35.ASL Classic

ASL Classic
by Multi-Man Publishing

The ASL Classic contains scenarios, articles, and more! SQUAD LEADER CLINICS - Tips to Better Your ASL Play. By Jon Mishcon. FROM THE EDITORS - Why Classic ASL? By The Editors. 1987 ASL TOURNAMENT - The Greatest Tournament Scenarios Ever? By Jon Mishcon and Joe Suchar. ONE-HALF FP - The Incremental IFT Variant. By Jay Kaufman....   [click here for more]
36.American Fleets

American Fleets
by Admiralty Trilogy Group

For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea(CaS) 4th Edition standard. American Fleetsincludes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaSformat before. All earlier listings for these ships and aircraft have been reviewed and updated to include information...   [click here for more]
37.Five Leagues from the Borderlands 2E

Five Leagues from the Borderlands 2E
by Nordic Weasel Games

Welcome to the edge of civilization, where brigands rule and where the shadows are long. In tiny villages, people huddle in fear as terrors prowl the night. Out here, your word is as good as your sword and nobody will miss you. Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games. Taking inspiration from gritty "medieval-fantasy" like The...   [click here for more]
38.The Emperor's Fleet

The Emperor's Fleet
by Admiralty Trilogy Group

The Emperor’s Fleetprovides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War. Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogyproducts before. All earlier listings for these ships and aircraft have been updated to include information from newly available...   [click here for more]
39.95th - Adventuring in the Napoleonic Wars

95th - Adventuring in the Napoleonic Wars
by Rebel Minis

The Napoleonic Wars - This time it's personal!. 95th - Adventuring in the Napoleonic Wars! What: Wargame/RPG rules for small fights in the Peninsula War from 1808 - 1814. Scale: Man to man combat. 1 figure equals 1 man. Your Role: Players can command from one small group to multiple groups as you rise in Rank. Playability: Designed for...   [click here for more]
40.Mayhem

Mayhem
by Brent Spivey Creations

The MAYHEM Battle Chest edition contains both the core rules and the STRONGHOLD expansion. MAYHEM is a 'fantasy mass battle' combat game played on the grand scale. Here generals lead armies of their own creation on the field of battle in search of victory and glory. Not just for wargamers, MAYHEM is perfect for roleplayers...   [click here for more]
41.Black Sun - 28mm Weird Nam Skirmish Rules

Black Sun - 28mm Weird Nam Skirmish Rules
by Crucible Crush Games

This is the PDF version of the Black Sun Rulebook. Black Sun is a tabletop skirmish game system of survival and combat in an alternate dimension during the Vietnam War. These rules are designed for Crucible Crush 28mm Black Sun figures. The Rulebook includes everything you need to play except miniatures, featuring: Move and Counter move initiative system "What the...?!" printable event cards to...   [click here for more]
42.Renegade Scout - Bleeding Edge Retro Gaming

Renegade Scout - Bleeding Edge Retro Gaming
by Nordic Weasel Games

Welcome to Renegade Scout. What is Renegade Scout? Other than 206 pages jammed full of gaming goodness? This is a set of science fiction miniatures rules aimed at not only recapturing the spirit and feel of old school science fiction gaming, but presenting it in an updated and improved form, combining familiar mechanics with the polish and elegance expected in a modern...   [click here for more]
43.WWII East Front Bundle

WWII East Front Bundle
by Chris Stoesen

This product contains all of the following scenario supplements: 1) Campaign for Ustilug - (Six Scenarios for Chain of Command) 2) First Encounters - (One Scenario for Chain of Command or What a Tanker) 3) Campaign for Kharkov: October 1941 - (Twelve scenarios for Chain of Command) 4) In the Name of Roma - (30 scenarios for IABSM and Chain of Command) 5) Second Battle of Kharkov: May 1942 - (13 scenarios...   [click here for more]
44.Blitzkrieg Commander IV

Blitzkrieg Commander IV
by Pendraken Miniatures

Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop. - Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup...   [click here for more]
45.NUTS- Big Battles

NUTS- Big Battles
by Rebel Minis

You got the figures, we got the rules! NUTS Big Battles - Playable with many popular based figures. NUTS! – BIG BATTLES What: Company and higher size rules for World War II. Scale: Unit combat. 1 stand of 3 - 5 figures equals 1 Squad; 1 model equals 2 Vehicles. Your Role: Players can command from a Platoon of infantry or tanks to a Company or Battalion. Playability: Designed for solo, same...   [click here for more]
46.Five Parsecs From Home

Five Parsecs From Home
by Nordic Weasel Games

Five Parsecs From Home is back, leaner and meaner than ever before! Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad. Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through...   [click here for more]
47.High Tide Scenario Book

High Tide Scenario Book
by Admiralty Trilogy Group

Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. The 128-page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air strikes on land...   [click here for more]
48.Starmada Unity Rulebook

Starmada Unity Rulebook
by Majestic Twelve Games

Now updated to version 2.0! Starmada™ is a miniatures board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine. Novices shouldn't...   [click here for more]
49.Rising Sun, 3rd edition

Rising Sun, 3rd edition
by Admiralty Trilogy Group

Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts. The original edition of Rising Sun was the first supplement published...   [click here for more]
50.High Seas Fleet, 2nd Edition Scenario Booklet

High Seas Fleet, 2nd Edition Scenario Booklet
by Admiralty Trilogy Group

High Seas Fleet2nd edition provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”. This second edition...   [click here for more]
51.Nexus #17

Nexus #17
by Amarillo Design Bureau

The position given for the disabled ships was off their assigned patrol route. Too far off. The possibility of a trap occurred to him, but he could not afford to ignore the message. His Commander’s Oath demanded that he investigate. It is 1987 and Nexus #17 has just been released. This issue focused on the Star Fleet Universe, Starfire, and Delta Force. Viceroys!,...   [click here for more]
52.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
53.Fighting Wings, Third Edition Game Rules and Play Aids Bundle

Fighting Wings, Third Edition Game Rules and Play Aids Bundle
by Clash of Arms Games

This is the latest version of COA’s well-received Fighting Wings (FW) WW-II air combat series game rules, as released in Wings of the Motherland. This edition incorporates 15 years of minor improvements from second edition rules play, all the second edition errata and also introduces some major revisions to certain aspects of play for increased modeling accuracy and ease of play. Sections...   [click here for more]
54.Combat Leader: Core Rules, Solitaire Module & Ostkrieg SET

Combat Leader: Core Rules, Solitaire Module & Ostkrieg SET
by Minden Games

COMBAT LEADER SET: CORE RULES, SOLITAIRE MODULE & COMBAT LEADER: OSTKRIEG is a set that allows you to play Combat Leader solitaire as well as any game/module in the series, plus equips you with all the components needed to simulate infantry action during Operation Barbarossa in 1941.  The game ranks high in both playability and historicity, using an intuitive, interactive sequence...   [click here for more]
55.Home Fleet

Home Fleet
by Admiralty Trilogy Group

Home Fleet’s140 pages contain the many warships and military aircraft of the Royal and Commonwealth Navies from the Second World War. Almost every Command at Seaproduct published by Clash of Arms has included British and Commonwealth ships fighting all over the world. Listings for the various ship and planes and weapons were published as needed in each supplement, but now the information...   [click here for more]
56.All Quiet on the Potomac

All Quiet on the Potomac
by Greg Wagman

All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern...   [click here for more]
57.Impetus 2

Impetus 2
by Dadi&Piombo

Second edition of Impetus, the popular set of wargame rules that aims to simulate battles with miniature figures in the Ancient, Medieval and Renaissance periods. The extremely flexible system allows you to recreate over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars and even further. Until the release of the updated lists you can still use the old Extra Impetus supplements...   [click here for more]
58.Grimdark Future - Full Rulebook

Grimdark Future - Full Rulebook
by onepagerules

Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however...   [click here for more]
59.8 X Map Sets Bundle

8 X Map Sets Bundle
by Homeland Workshop

This bundle contains 32 geomorphic hex maps of A3 size each. Map scale is 150-250 meter per hex. Maps can be used as extra maps for any WW2 platoon level tactical games of similar scale. Maps are geomorphic and can be mixed and match to form a varierty of larger maps. Fans of the classic AH games like Panzerblitz and Panzer Leader may also use these maps to create their own scenario in almost every...   [click here for more]
60.Planet 28 - Simple narrative skirmish rules

Planet 28 - Simple narrative skirmish rules
by Mammoth Miniatures

Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts. Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable. Rules include - customer character creation. basic weapons and custom weapon...   [click here for more]
61.Knyghte Pyke and Sworde

Knyghte Pyke and Sworde
by Nordic Weasel Games

Blood, mud and shining steel. It's medieval warfare so personal, you might catch the plague! * * * * * Knyghte Pyke and Sworde is a set of miniatures gaming rules for "mass skirmish" games ranging from 4-5 figures on each side up to battles with 30-40 figures each. As the name suggests, the rules are intended for dark age through medieval battles though I have included provisions for early...   [click here for more]
62.Die Kriegskunst - Wargaming the Seven Years War

Die Kriegskunst - Wargaming the Seven Years War
by Partizan Press

Die Kriegskunst (“The Art of War”) owes its origins to the “Napoleonic” rules set General de Brigade, written by Dave Brown, which in turn was a development of Peter Gilder’s old-school In the Grand Manner. Few things remains static in the wargames world, and General de Brigade is now widely regarded as a wargaming classic in its own right. The game mechanics are remarkably straightforward,...   [click here for more]
63.SEEKRIEG 5 Ship Logs - Japan 1880-1945

SEEKRIEG 5 Ship Logs - Japan 1880-1945
by SEEKRIEG

This collection of the SEEKRIEG ship logs, originally released on CD in 2004, represents the majority of the vessels comprising the navies of Japan during the years 1880 to 1945. Any corrections made to the original release are included in this set of files (including all corrections released in the 2/18/2009 CD version and subsequent corrections through 2019).  A total of 1,113 ship logs are included...   [click here for more]
64.TRIUMPH! v1.1

TRIUMPH! v1.1
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. This is the v1.1 PDF edition of Triumph!...   [click here for more]
65.Great War Salvo! 3rd ed.

Great War Salvo! 3rd ed.
by Minden Games

Great War Salvo! 3rd Edition is a strategy, solitaire, tactical naval wargame that enables players to recreate early World War I naval battles between individual British and German warships on the table top.  This is the new, latest edition of this game system. (For those owning the 2nd ed., see below for what's new in this edition.) The game consists an illustrated, color...   [click here for more]
66.Steel Typhoon 2012 Standard

Steel Typhoon 2012 Standard
by Admiralty Trilogy Group

Building on Clash of Arms’ critically acclaimed Rising Sun, Steel Typhoon features 36 scenarios covering the biggest and most famous naval battles of WW II in the Pacific: Rabaul, Truk, the Marianas, Leyte, and Okinawa, plus hypothetical scenarios that challenge the players with historical alternatives. Designed by Ed Kettler, Steel Typhoon is the culmination of over...   [click here for more]
67.SEEKRIEG 5 - Rulebook

SEEKRIEG 5 - Rulebook
by SEEKRIEG

SEEKRIEG 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before. Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was?...   [click here for more]
68.Indian Mutine-era

Indian Mutine-era
by Wargaming for Grown Ups

"Indian Mutine-era" is a supplement for "Taiping Era" which enables those rules to be used for fighting battles on the tabletop from the 1857/8 revolt in India. It is not a complete set of rules, and requires "Taiping Era" in order to play. The supplement contains rule amendments, a set of linked scenarios and a QRS. ...   [click here for more]
69.SEEKRIEG 5 - Game Charts

SEEKRIEG 5 - Game Charts
by SEEKRIEG

SEEKRIEG 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before. Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was?...   [click here for more]
70.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
71.Fear God & Dread Nought 2nd Edition

Fear God & Dread Nought 2nd Edition
by Admiralty Trilogy Group

Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover...   [click here for more]
72.FIELDS of BLOOD

FIELDS of BLOOD
by Fighting Hedgehog

Fields of Blood is an expansion to CLASH of Spears This expansion currently includes: Rules for designing solo scenarios and two ready to play solo scenarios Rules for fighting assaults on fortifications Rules for figthing engagements in urban areas Two new scenarios including an assault scenario New rules to add speacial skills to your characters This is a living document and as we add new material...   [click here for more]
73.BATTLESPACE: Navy SEALs expansion

BATTLESPACE: Navy SEALs expansion
by Table Salt Gaming Designs

...   [click here for more]
74.Hardwired: Cyberpunk Espionage and Mayhem

Hardwired: Cyberpunk Espionage and Mayhem
by P. Todoroff CCWC

Corporate wars, shadow ops, cranial jacks, cyber-augmentations… you’ve been here before. You know how this goes. But familiarity breeds sloppiness and sloppiness will get you dead with a capital ‘P’ for Permanent. So you’ve got no excuses. You have a team, you have a boss, and that boss just gave you a job. Take whatever you need: weapons, micro-drones, dark-ware,...   [click here for more]
75.Atlanta is Ours

Atlanta is Ours
by Greg Wagman

Atlanta is Ours is the Western Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the west from 1862-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: Fort Donelson, Pea Ridge, Shiloh, Corinth, Perryville, Stones River,...   [click here for more]
76.Black Sun - Operation Cedar Falls

Black Sun - Operation Cedar Falls
by Crucible Crush Games

On January 8th, 1967 American lead forces jumped off on the largest American ground operation of the Vietnam War. It would last 20 days. The operation had been planned to remove the Viet Cong threat from an area north of Saigon known as the Iron Triangle. This area, only about 155 square km in size, was a major stronghold of the Viet Cong. This 15 page PDF uses the BLACK SUN skirmish rules in a strictly...   [click here for more]
77.Black Sun - Operation Lift Off

Black Sun - Operation Lift Off
by Crucible Crush Games

This mini-campaign introduces one of the ways that the real world began to interact with the Black Sun event and allows the players to game out this early period of the Black Sun universe story. This mini-campaign will be set during the early period of the Vietnam War and the first scenario represents a secret operation by CIA agents supported by uniformed US ARMY troops and some local hired labour....   [click here for more]
78.High Seas Fleet, 2nd Edition Annex Booklet

High Seas Fleet, 2nd Edition Annex Booklet
by Admiralty Trilogy Group

The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey. This second edition of the Annexes has corrected...   [click here for more]
79.Old School Tactical

Old School Tactical
by Flying Pig Games

Old School Tactical is the first in a dynamic series of fresh, tactical wargames. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42. Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points...   [click here for more]
80.SEEKRIEG 5 - Data Tables

SEEKRIEG 5 - Data Tables
by SEEKRIEG

SEEKRIEG 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before. Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was?...   [click here for more]
81.Stalingrad: The Leather Factory

Stalingrad: The Leather Factory
by Minden Games

STALINGRAD: THE LEATHER FACTORY, 2nd ed. is a solitaire tactical-level strategy game depicting the battle of Kuporosnoye, September 13-15, 1942 between the German 29th Division and the Russian 35th Guards Division at the beginning of the epic battle for the city.  This area was at the southern edge of greater Stalingrad, with a large leather factory...   [click here for more]
82.Five Parsecs : Bug Hunt

Five Parsecs : Bug Hunt
by Nordic Weasel Games

The adventure continues. With Five Parsecs : Bug Hunt it's you and your team of battle-hardened marines against the awfully big fangs of the alien horrors that lurk in the shadows. Create a batch of characters and undertake procedurally generated missions, complete with Tactical Locations where tech-inclined characters can block, delay or distract the alien hordes. Character creation...   [click here for more]
83.La Garde

La Garde
by Sgt Bourgogne Editeur

La Garde est une règle grand-tactique en français pensée pour des figurines 6mm, où les joueurs commandent des corps d'armée, soit en moyenne de 20000 à 50000 hommes. Le format de jeu standard, avec un gros corps d'armée par camp, est calibré pour occuper une soirée en club (entre deux et trois heures), ou une petite après-midi...   [click here for more]
84.Lianra exosuit infantry

Lianra exosuit infantry
by Tomoko's Paper Miniatures

2D paper miniatures 28 mm for low Sci-Fi wargames. This set includes: 1. 8 Lianra exosuit infantry miniatures 2. Destroyed exosuits Note: pilots figures is not included ...   [click here for more]
85.LE KRIEGSPIEL NAPOLEON (English)

LE KRIEGSPIEL NAPOLEON (English)
by Gantillon JF

LE KRIEGSPIEL NAPOLEON - Projet Ardant du Picq English version : translation of the original text in French. Author : Gantillon JF (France) A "complete" Rule for Historical Play with Figures, at the Vanguard of Simulation... Le Kriegspiel Napoléon makes it possible to reconstitute...   [click here for more]
86.Horse & Musket: Dawn of an Era

Horse & Musket: Dawn of an Era
by Hollandspiele

Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket Sean...   [click here for more]
87.Armageddon War

Armageddon War
by Flying Pig Games

Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war. Armageddon War is a platoon level game set in the near future. The...   [click here for more]
88.Grimdark Future: Firefight - Full Rulebook

Grimdark Future: Firefight - Full Rulebook
by onepagerules

Grimdark Future: Firefight is a skirmish miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi skirmishes for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi skirmishes that...   [click here for more]
89.Kampfgruppe Commander III

Kampfgruppe Commander III
by Studio Capitan

Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening...   [click here for more]
90.Naval Thunder: Battleship Row

Naval Thunder: Battleship Row
by Steel Dreadnought Games

WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
91.SEEKRIEG 5 Ship Logs - United States 1880-1945

SEEKRIEG 5 Ship Logs - United States 1880-1945
by SEEKRIEG

This collection of the SEEKRIEG ship logs, originally released on CD in 2005, represents the majority of the vessels comprising the navies of the United States during the years 1880 to 1945. Any corrections made to the original release are included in this set of files (including all corrections released in the 2/18/2009 CD version and subsequent corrections through 2019).  A total of 2,797 ship...   [click here for more]
92.Fistful of Lead: Starfighters!

Fistful of Lead: Starfighters!
by Jaye Wiley

Fistful of Lead fans asked for a space fighter game and here it is - Fistful of Lead: Starfighters! As with previous Fistful of Lead rules each player only needs 5 or 6 miniature ships per player to start gaming.  You can play 1-on-1 games or larger skirmishes with up to 6 or 8 players. This book contains rules for building your flight and how to set up different scenarios. ...   [click here for more]
93.Gruppe Nord

Gruppe Nord
by Admiralty Trilogy Group

Gruppe Nordtraces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II. Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: Bismarck, Admiral Graf Spee, Scharnhorstand many others. However, the battle history of these...   [click here for more]
94.Over the Alps

Over the Alps
by Greg Wagman

Over the Alps is the official Punic Wars scenario supplement for Age of Hannibal. This PDF covers the 15 most famous battles of all three Punic Wars. Each historical scenario has been well-researched with primary and secondary source material, including tabletop maps and orders of battle for the opposing armies. We've also included rules, tokens, and a stunning campaign map for you...   [click here for more]
95.Death on the periphery - Solo rules for Planet 28

Death on the periphery - Solo rules for Planet 28
by Mammoth Miniatures

Death on the periphery is an expansion for Planet 28 that allows you to play solo and cooperative games with warbands made up of custom characters. Inside this book you'll find all the rules for making solo warbands, enemy activation, cooperative play, secret agendas for your characters and even an illustrated 3 part micro campaign Escape from Lychester VII, in which you'll battle...   [click here for more]
96.Blood in Space - 2nd Edition

Blood in Space - 2nd Edition
by STUDIUM CMLXV

Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included in the eighteen...   [click here for more]
97.Find, Fix and Strike

Find, Fix and Strike
by Long Face Games

A fast playing set of naval rules designed for use with models from 1/2400 to 1/6000, but adaptable to larger scales such as 1/1200. Book keeping is minimal, with damage recorded through a series of Levels rather than keeping track of damage points. Also included is a set of  operational level campaign rules that provide a framework for linked battles, club campaigns etc. Data for over 200 classes...   [click here for more]
98.RS Book 1: Veteran Infantry of Unified Space

RS Book 1: Veteran Infantry of Unified Space
by Nordic Weasel Games

The first supplement for Renegade Scout 2nd edition introduces Veteran troops to your games. This adds a new squad type for use in the Army Builder, along with notes on how they are incorporated into the normal section structure of your army. Veteran squads have a diverse array of weapons and access to additional abilities, making them perfect for that special, cool squad of miniatures you...   [click here for more]
99.Victory at Sea

Victory at Sea
by Mongoose

The Second World War saw naval warfare evolve from the clash of mighty dreadnaughts, which had been the preoccupation of navies for half a century, to a conflict dominated by the aircraft carrier and submarine. The Battle of the Atlantic saw German U-boats attempt to strangle the economy of the United Kingdom, with fast commerce raiders such as the pocket battleships and the mighty Bismarck attempting...   [click here for more]
100.Grey Wolves at Dusk

Grey Wolves at Dusk
by Sunray 42 Games

Grey Wolves at Dusk are a miniature wargames rules set to simulate convoy attack and defence in the North Atlantic in World War 2. Players command U Boats from a wolf pack attacking a convoy at night, or Allied escort commanders attempting to defend the convoy. The game is simple to play but quite accurately simulates the tactics and weapons of the time. The U boat players use dummy models to creat...   [click here for more]
0 items
 Hottest Titles
 Gift Certificates