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Top 100 Products
01.Electronic Advanced Squad Leader Rulebook

Electronic Advanced Squad Leader Rulebook
by Multi-Man Publishing

This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules. MMP plans to update older chapters and add additional chapters...   [click here for more]
02.A Billion Suns: Interstellar Fleet Battles

A Billion Suns: Interstellar Fleet Battles
by Osprey Publishing

A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar...   [click here for more]
03.ASL Journal Bundle

ASL Journal Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals. ASL Journal #1 ASL Journal #2 ASL Journal #3 ASL Journal #4 ASL Journal #5 ASL Journal #6 ASL Journal #7 ASL Journal #8 ASL Journal #9...   [click here for more]
04.Warfleets: FTL - Full Rulebook

Warfleets: FTL - Full Rulebook
by onepagerules

Warfleets: FTL is a miniature wargame set in a distant galaxy at war, designed for spaceships of all scales. The game mechanics are designed to be easy to learn but hard to master, bringing engaging spaceship battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic spaceship battles that you can customize...   [click here for more]
05.ASL Annual Bundle

ASL Annual Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals. ASL Annual '89 ASL Annual '90 ASL Annual '91 ASL Annual '92 ASL Annual '93a ASL Annual '93b ASL Annual '95 ASL Annual '96 ASL...   [click here for more]
06.Fighting Iron - Naval Wargame Rules for the Ironclad and Pre -Dreadnought Eras

Fighting Iron - Naval Wargame Rules for the Ironclad and Pre -Dreadnought Eras
by Rory Crabb

Fighting Iron is a set of wargame rules for recreating naval battles during the era of Ironclads and Pre-Dreadnought battleships covering the time period of 1860 (the launch of the first ironclad) to 1906 (the launch of the first modern big gun, steam turbine driven battleships, HMS Dreadnought) including the American Civil War. The rules can be used with various miniature scales ranging from 1/600...   [click here for more]
07.COLD WAR3! Rules for Modern Warfare 1960-1990

COLD WAR3! Rules for Modern Warfare 1960-1990
by Rooksdown Games

COLD WAR3! Rules for Modern Warfare 1960-1990 Fully revised 4th Edition of COLD WAR3! infact, so revised and shiny and new it's a completley NEW book! Includes rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical...   [click here for more]
08.Five Parsecs Bug Hunt

Five Parsecs Bug Hunt
by Nordic Weasel Games

Maybe they don't show up on infra-red at all.. * * * Welcome to Five Parsecs Bug Hunt. Roll up your characters and delve into a solo campaign game fighting horrid aliens, completing objectives and hoping to hang on while the evac shuttle arrives. Your characters will progress from mission to mission (if they survive) gaining experience and reputation, while engaging...   [click here for more]
09.Harpoon V

Harpoon V
by Admiralty Trilogy Group

Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
10.Horizon Wars: Zero Dark

Horizon Wars: Zero Dark
by Precinct Omega Publishing

A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars.  Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules. No weapons tables.  No faction limitations.  Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ...   [click here for more]
11.Mythos Encounters

Mythos Encounters
by Diceless Hero Games

Cooperative Miniature Encounters in the Cthulhu Mythos Mythos Encounters is a miniature skirmish game of the Cthulhu Mythos. This is a cooperative game, in which Investigotors work together to face the horrors of ruthless cultists, mysterious alien creatures and the elder gods themselves. Your investigators can face enemies head-on, trusting in your strength and weaponry, or take...   [click here for more]
12.Modern Chinese Maritime Forces

Modern Chinese Maritime Forces
by Admiralty Trilogy Group

      Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out China’s...   [click here for more]
13.Airbattle RAG #5 for Birds of Prey

Airbattle RAG #5 for Birds of Prey
by Ad Astra Games

Airbattle RAG is the journal of Air Combat in the Jet Age! Fly a new jet, wield a new missile, fly a new scenario. Airbattle RAG 5 is the product for everyone who enjoys the challenging world of jet dogfighting in Birds of Prey Air Combat in the Jet Age! New jets to fly, test your skills in new scenarios, and unleash new missiles on your opponents!...   [click here for more]
14.Fantastic Battles

Fantastic Battles
by NLWright

Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched battles as well as campaigns. Twenty-four...   [click here for more]
15.Age of Hannibal

Age of Hannibal
by Greg Wagman

Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players...   [click here for more]
16.Hardwired: Hostile Takeover

Hardwired: Hostile Takeover
by P. Todoroff CCWC

HARDWIRED: HOSTILE TAKEOVER Corporate War - Coming Soon to a Sprawl near you! The latest Hardwired rule book, Hostile Takeover shifts the game's focus away from cooperative or solo mode and offers players the opportunity to command their own security force in a head-to-head corporate war. Now, your elite Agents command small, multi-model tactical...   [click here for more]
17.Panzerschreck #18

Panzerschreck #18
by Minden Games

PANZERSCHRECK #18 (Winter 2021) is a wargames magazine that contains three solitaire, complete games in this 94-page full-color issue, in addition to game reviews, interviews, variants, and general articles.  CHARGE OF THE LIGHT BRIGADE (tactical level Crimean War, 1854), GUNFIGHT AT OK CORRAL (man-to-man game about the...   [click here for more]
18.Action Stations: Atlantic -- Core Rules

Action Stations: Atlantic -- Core Rules
by Minden Games

ACTION STATIONS: ATLANTIC --CORE RULES is a tactical naval wargame rules system set in the World War II era.  Individual warships (presented on counters at approx. 1/4500 scale) are rated in a variety of offensive and defensive categories. Scenarios recreate several naval encounters, such as River Plate, the Rawalpindi incident, Denmark Strait, and others, involving German...   [click here for more]
19.D-Day and Beyond

D-Day and Beyond
by Tiny Battle Publishing

D-Day and Beyond, June 6, 1944 through May 19, 1945 D-Day, the largest amphibious invasion in history, opened the final chapter of the war in Europe with the landings on four Normandy beaches.  For almost a year, General Eisenhower balanced Allied resources and clashing subordinates as he slowly drove back Field Marshal Karl von Rundstedt’s forces, who struggled with Hitler to command his...   [click here for more]
20.America's Navy

America's Navy
by Admiralty Trilogy Group

America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
21.Five Parsecs From Home

Five Parsecs From Home
by Nordic Weasel Games

Five Parsecs From Home is back, leaner and meaner than ever before! Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad. Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through...   [click here for more]
22.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
23.Zero Dark: Operation Nemesis

Zero Dark: Operation Nemesis
by Precinct Omega Publishing

This is the first major supplement for the best-selling independent sci-fi skirmish wargame, Horizon Wars: Zero Dark. Zero Dark: Operation Nemesis tells the story of Bal Anub, a special forces team from the human colony of Venus sent in pursuit of a mystery on the surface of an Earth ravaged by a devastating asteroid strike.  This book contains new rules for Horizon Wars: Zero Dark,...   [click here for more]
24.Stilicho: Last of the Romans

Stilicho: Last of the Romans
by Hollandspiele

Game Design: Robert DeLeskie Map Art: Mark Mahaffey Hex number: 52 Duration: 90 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Ancients The Goths are marching on Rome! In Gaul, Vandals and Alans pour across the Rhine. Meanwhile, a usurper from...   [click here for more]
25.Yaah! Magazine and Complete Wargame #14

Yaah! Magazine and Complete Wargame #14
by Flying Pig Games

This issue comes with a spiffy new, man-to-man solitaire game from one of the best solitaire designers in the industry, Gottardo Zancani. Titled Rattenkrieg, the game simulates up close and personal combat in Stalingrad, circa 1942. Rattenkrieg features a robust AI bot, and an innovative way, based on the actual size of the counter, to calculate to where a unit may move. Of course the gaming doesn't...   [click here for more]
26.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
27.All Hell Let Loose

All Hell Let Loose
by David Wasilewski

Welcome to All Hell Let Loose! Simple rules for fast playing 6mm WW2 Wargaming that encourage real-life tactics! All Hell Let Loose is a set of WW2 late war wargaming rules designed and playtested to encourage real-life tactics. Although created specifically for 6mm (or 1/285th scale) miniatures the rules can be used for larger sized miniatures like 10mm with minimal changes. The rules allow you...   [click here for more]
28.Five Leagues from the Borderlands 2E

Five Leagues from the Borderlands 2E
by Nordic Weasel Games

Welcome to the edge of civilization, where brigands rule and where the shadows are long. In tiny villages, people huddle in fear as terrors prowl the night. Out here, your word is as good as your sword and nobody will miss you. Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games. Taking inspiration from gritty "medieval-fantasy" like The Black...   [click here for more]
29.Russia's Navy

Russia's Navy
by Admiralty Trilogy Group

Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
30.America's Aircraft

America's Aircraft
by Admiralty Trilogy Group

America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
31.Warfleets: FTL Starter Set - Strike at Orion's Gate

Warfleets: FTL Starter Set - Strike at Orion's Gate
by onepagerules

Warfleets: FTL is a miniature wargame of epic spaceship battles in a distant galaxy at war. The game mechanics are designed to be easy to learn but hard to master, bringing engaging spaceship battles for new and experienced players alike. This starter set gives you everything you need to start playing exciting battles right away, without having to worry about painting miniatures or putting together...   [click here for more]
32.For Whom The Dice Rolls

For Whom The Dice Rolls
by Wargaming for Grown Ups

"For Whom The Dice rolls" is a set of innovative tabletop wargame rules for Brigade and Divisional battles in the Spanish Civil War. The basic unit for the game is the battalion, and battalion level tactics are the foundation of the game, within the structure of one or two brigades aside (although the system will cope with more and will function for multiple divisions) . The rules enable the early...   [click here for more]
33.Over the Alps

Over the Alps
by Greg Wagman

Over the Alps is the official Punic Wars scenario supplement for Age of Hannibal. This PDF covers the 15 most famous battles of all three Punic Wars. Each historical scenario has been well-researched with primary and secondary source material, including tabletop maps and orders of battle for the opposing armies. We've also included rules, tokens, and a stunning campaign map for you...   [click here for more]
34.Russia's Aircraft

Russia's Aircraft
by Admiralty Trilogy Group

Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes...   [click here for more]
35.Blitzkrieg Commander IV

Blitzkrieg Commander IV
by Pendraken Miniatures

Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop. - Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup...   [click here for more]
36.Yaah! Magazine and Complete Wargame #13

Yaah! Magazine and Complete Wargame #13
by Flying Pig Games

Here comes lucky number thirteen. Yaah! #13 that is. This issue comes jammed with the usual number of entertaining articles, a damn fine game, and wait for it… scenarios and variants are back. First up is the The Battle of Hue! A solitaire game designed by Jay Ward and based on his popular Tiny Battle Publishing title, The Battle for Ramadi. The Battle for Hue! Allows gamers to control the forces...   [click here for more]
37.Crowbar!: The Rangers at Pointe du Hoc

Crowbar!: The Rangers at Pointe du Hoc
by Flying Pig Games

A commanding voice shouts “Crowbar!” from the carefully monitored radios of Ranger Flotilla headquarters aboard the LSI command ship St. James. With that signal, the 225 men of Dog, Easy and Fox Companies of Force “A” of the 2nd Ranger Battalion launched one of the most incredible and seemingly impossible assaults of military history. Tasked with landing on the beaches of Normandy, France...   [click here for more]
38.Gang Wars - Grimdark Future Firefight Expansion

Gang Wars - Grimdark Future Firefight Expansion
by onepagerules

Gang Wars is an expansion for Grimdark Future: Firefight that provides additional rules for violent gang combat in the streets of the dangerous and futuristic Hive City. The game mechanics are designed to be easy to learn but hard to master, bringing engaging gang skirmishes for new and experienced players alike. This game expansion for Grimdark Future: Firefight adds lots of extra content to the...   [click here for more]
39.Warfare in the Age of Napoleon

Warfare in the Age of Napoleon
by Tod Kershner's Games

Warfare in the Age of Napoleon is a medium complexity, battalion level ruleset for battles in the Napoleonic Wars.  Many diagrams with illustrations.  Army lists for the 1815 campaign (many more army lists in the supplement, sold separately).  This is the core rulebook.  By the same team that brought you Age of Reason, Pig Wars, Age of Discovery, By the Sword Decided and more. ...   [click here for more]
40.White Eagle Defiant

White Eagle Defiant
by Hollandspiele

Designers: Ryan Heilman and Dave Shaw Map Art: Mark Mahaffey Hex Number: 53 Duration: 60 minutes Players: 2 Solitaire Suitability: High Theme: World War II The German invasion of Poland commenced on September 1, 1939 and was over by October 6. Though short, it was by no means the...   [click here for more]
41.BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME

BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
by Table Salt Gaming Designs

...   [click here for more]
42.Dwarven Queen

Dwarven Queen
by FoxCraft

The Dwarven Queen Downloadable stl files for a dwarven queen to replace the dwarven prince in the Dwarves vs Dragons chess set. ...   [click here for more]
43.Leviathans: Armored Skies

Leviathans: Armored Skies
by Catalyst Game Labs

IT IS THE DAWN OF A NEW AGE… At the beginning of the 20th century, the world was forever changed by the discovery of electroid, a strange liquid that allowed for lighter-than-air travel. Militaries around the world rushed to develop new vessels based on this amazing invention, resulting in a class of flying ships unlike anything ever seen before…the leviathan. Now, the skies are...   [click here for more]
44.All Quiet on the Potomac

All Quiet on the Potomac
by Greg Wagman

All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern...   [click here for more]
45.Polyversal Sci-Fi Miniatures System

Polyversal Sci-Fi Miniatures System
by Collins Epic Wargames

Design: Ken Whitehurst Development: Byron Collins Editing: Michael Koznarsky Rulebook Layout: Marc von Martial Cover Artwork: Bruno Werneck Section Artworks: James Masino Combatant Tile Artworks: Bruno Werneck, James Masino Graphic Design: Byron...   [click here for more]
46.TRIUMPH! v1.1

TRIUMPH! v1.1
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. This is the v1.1 PDF edition of Triumph!...   [click here for more]
47.One Page WWII: Tank War Ardennes

One Page WWII: Tank War Ardennes
by Micro RPG

Cadet! You are a tank commander during the Battle of the Bulge in WWII. The Ardennes forest is a harsh climate, and the cold December timing of the battle is sure to try you and your crew. Your orders are to sweep the area for German units and drive them back, clearing the way for the Allies to invade Germany and END THIS WAR! One Page WWII: Tank War Ardennes is a solitaire roll and write...   [click here for more]
48.Civil Power by CSL

Civil Power by CSL
by Blue Panther LLC

Civil Power is a tactical game that models mass civil disorter, riots and other violent urban phenomena.   One player will take command of the police/local authorities while the other player takes command of "the mob".  The game is asymmetrical in its means, motives and opportunities the Police player has discipline, firepower and esoteric technology while the Mob player has outrage, numbers and...   [click here for more]
49.Atlanta is Ours

Atlanta is Ours
by Greg Wagman

Atlanta is Ours is the Western Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the west from 1862-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: Fort Donelson, Pea Ridge, Shiloh, Corinth, Perryville, Stones River,...   [click here for more]
50.Clash of Spears

Clash of Spears
by Fighting Hedgehog

Welcome to CLASH! Keep your wits and courage at hand, for in CLASH you will need both to lead your band of warriors to victory. CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders...   [click here for more]
51.The Boshin War

The Boshin War
by Long Face Games

Boshin War: Wargaming The Japanese Civil War at Sea 1868-69 By David Manley A supplement for "Dahlgren and Columbiad" and A&AGE's "Iron and Fire" covering the naval side of the Boshin War, 1868-69. The supplement contains ship data for both sets of rules for all of the warships involved in the war, and a short campaign system that focusses on the essential aspects...   [click here for more]
52.Old School Tactical

Old School Tactical
by Flying Pig Games

Old School Tactical is the first in a dynamic series of fresh, tactical wargames. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42. Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points...   [click here for more]
53.Star Fleet Battles: Electronic Master Rulebook

Star Fleet Battles: Electronic Master Rulebook
by Amarillo Design Bureau

Captain! We’re under attack! The weapon made us change direction! Yes, Ensign. That is the heel nipper, a weapon of the Carnivons. Bring us about and fire photon torpedoes! 2012 EDITION of the Star Fleet Battles Master Rulebook   The Star Fleet Battles Master Rulebook includes all of the "rules" (no scenarios, annexes, SSDs, counters, maps,...   [click here for more]
54.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
55.Grimdark Future - Full Rulebook

Grimdark Future - Full Rulebook
by onepagerules

Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however...   [click here for more]
56.Action Stations: Convoy Module

Action Stations: Convoy Module
by Minden Games

ACTION STATIONS: CONVOY MODULE is a World War II era module for use with Action Stations: Atlantic Core Rules, or Battleship Captain, 3rd. ed., which you must own to use this module. It adds hundreds of rated ship counters for various ship types, as well as scenarios involving convoys, armed merchant cruisers, and escorting warships. With this module,...   [click here for more]
57.Yaah! Magazine and Complete Wargame #9

Yaah! Magazine and Complete Wargame #9
by Flying Pig Games

And, once again, we’re back. Yaah! Magazine #9 is another thick issue stuffed full of things like words, pictures we stole off the Internet, counters, and game maps. How thick? 84-pages thick. Thick enough to discipline your dog, so just sit and listen.  We’ll lead off with the game, because our surveys say that despite the riveting articles, the pulse-pounding pizzazz of their pretty pictures,...   [click here for more]
58.Nightwatch: Terror and Treasure in the Dark Corners of the World

Nightwatch: Terror and Treasure in the Dark Corners of the World
by P. Todoroff CCWC

NIGHTWATCH is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the NIGHTWATCH: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of the game, your characters will rise through the ranks of their chosen...   [click here for more]
59.Panzer Digest #14

Panzer Digest #14
by Minden Games

Panzer Digest #14 (Summer 2019) is a full-color wargames magzine that contains three complete games in addition to gaming articles, variants, and reviews.  VIKING FURY is a solitaire, strategic level wargame covering the Viking expansion from the end of the 8th century.  BATTLE OVER EUROPE is a two-player tactical, plane vs plane World War II card game, using the Battle...   [click here for more]
60.Yaah! Magazine and Complete Wargame #10

Yaah! Magazine and Complete Wargame #10
by Flying Pig Games

There's no better way to recover from the long, hot summer than to dive into the fall's coolest gaming value - the next issue of Yaah! magazine. It's 78 sparkling (Get it?) pages of tabletop action and adventure, and you can pre-order your very own copy right here. As the days grow shorter, you're gonna need something to fill up all that extra time indoors - and this issue's game looks like a great...   [click here for more]
61.Yaah! Magazine and Complete Wargame #12

Yaah! Magazine and Complete Wargame #12
by Flying Pig Games

We want you to read and game what we feel is one damn fine board gaming magazine. So, we offer a discount on Yaah! #12. Why? Because we hope that you will buy this magazine and continue to buy future issues.  Read below to see what you get.  This issue's complete game is "Macarthur's Defeat", designer Arrigo Velicogna's take on the 1941 Japanese invasion of the island of Luzon. It features a full...   [click here for more]
62.Renegade Scout - Bleeding Edge Retro Gaming

Renegade Scout - Bleeding Edge Retro Gaming
by Nordic Weasel Games

Welcome to Renegade Scout. What is Renegade Scout? Other than 206 pages jammed full of gaming goodness? This is a set of science fiction miniatures rules aimed at not only recapturing the spirit and feel of old school science fiction gaming, but presenting it in an updated and improved form, combining familiar mechanics with the polish and elegance expected in a modern...   [click here for more]
63.Great War Solitaire BUNDLE

Great War Solitaire BUNDLE
by Minden Games

GREAT WAR SOLITAIRE BUNDLE is a set of three World War I games--one land, one air, and one sea--each specifically designed for solo play, sold at one low price. ************** GREAT WAR SALVO! NORTH SEA EXPANSION & INTRO RULES is an expansion module for the Great War Salvo! game system, and is fully compatible...   [click here for more]
64.Hardwired: Cyberpunk Espionage and Mayhem

Hardwired: Cyberpunk Espionage and Mayhem
by P. Todoroff CCWC

Corporate wars, shadow ops, cranial jacks, cyber-augmentations… you’ve been here before. You know how this goes. But familiarity breeds sloppiness and sloppiness will get you dead with a capital ‘P’ for Permanent. So you’ve got no excuses. You have a team, you have a boss, and that boss just gave you a job. Take whatever you need: weapons, micro-drones, dark-ware,...   [click here for more]
65.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
66.Yaah! Magazine and Complete Wargame #6

Yaah! Magazine and Complete Wargame #6
by Flying Pig Games

Yaah! Magazine is back with eighty splendiferous full-color pages dedicated to the games you love. With issue number six, editor Tom Russell and his merry band of writers have put together a number of features on an eclectic variety of titles, each illustrated with handsome photographs, and anchored by stylish, one-of-a-kind layout by our esteemed art director Guillaume Ries. We here at the Pig like...   [click here for more]
67.Impetus Warbook 1

Impetus Warbook 1
by Dadi&Piombo

This book includes 97 army lists for Impetus second edition VOLUME 1: AGE OF BRONZE Early Sumerian (3000-2250 BC), Old and Middle Kingdom Egyptian (3000-1543 BC), Nubian (3000-2250 BC), Early Elamites (3000-800 BC), Early Libyans (3000-665 BC), Akkadian Empire (2300-2193 BC), Old Assyrian and Babylonian (1900-1600 BC), Early Hittite (1680-1380 BC), Hyksos (1645-1537 BC), Minoan and Early Mycenean...   [click here for more]
68.TERRAIN: BERLIN '83 & NORTHTAG Signage, Posters & Signs 1980-1990

TERRAIN: BERLIN '83 & NORTHTAG Signage, Posters & Signs 1980-1990
by Rooksdown Games

TERRAIN: BERLIN '83 & NORTHTAG Signage, Posters and Signs 1980-1990 packed with autobahn and 'B' Road directional signs, traffic signs (as found throughout Germany) and tons of billboards and advertising signs for soft drinks, beers and whatever. As found, predominantly in BERLIN or NORTHTAG area of opperations; these signs could be used for the rest of germany as well. Some signage has been included...   [click here for more]
69.Old School Tactical Vol. II

Old School Tactical Vol. II
by Flying Pig Games

The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series. Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight tanks. Pile your powerful rifle squads into venerable M5 halftracks or...   [click here for more]
70.BANZAI  Age of the country at war (3rd Edition 2017)

BANZAI Age of the country at war (3rd Edition 2017)
by 2D6 Wargaming

Banzai! The age of the country at war (3rd Edition 2017) An elegant system focused on the feudal Japanese era (Sengoku Jidai) for the 6mm size of wargaming. This rules system is a tour de force and utilises unique features only found in 2D6 products! Like a "wind up and go" command system which brings feudal command and control to realistic expectations, stunning artwork layout...   [click here for more]
71.Fighting Wings, Third Edition Game Rules and Play Aids Bundle

Fighting Wings, Third Edition Game Rules and Play Aids Bundle
by Clash of Arms Games

This is the latest version of COA’s well-received Fighting Wings (FW) WW-II air combat series game rules, as released in Wings of the Motherland. This edition incorporates 15 years of minor improvements from second edition rules play, all the second edition errata and also introduces some major revisions to certain aspects of play for increased modeling accuracy and ease of play. Sections...   [click here for more]
72.Out of the Attic Issue #1

Out of the Attic Issue #1
by Multi-Man Publishing

The Out of the Attic contains out of print scenarios, articles, replays, and more! A VIEW FROM THE ATTIC - Words from the Editors by MMP BRING ON THE NIGHT - Learning the Night Rules Phase by Phase by J.R. VanMechelen SERIES REPLAY: SICILIAN MIDNIGHT - Battle of the Titans by Guy Chaney, Kevin Meyer, and Jim Turpin WHO RULES THE...   [click here for more]
73.Horizon Wars: Over the Horizon

Horizon Wars: Over the Horizon
by Precinct Omega Publishing

If the hit miniatures wargame, Horizon Wars, didn't offer you enough options, then you need Horizon Wars: Over the Horizon! Not just giant robots, but truly titanic stomping battlemechs; hideous monsters from beyond nightmares; transforming jets; special operations missions; weird science and more! Over the Horizon also brings players new ways to play, introducing...   [click here for more]
74.Kampfgruppe Commander III

Kampfgruppe Commander III
by Studio Capitan

Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening...   [click here for more]
75.Fear God & Dread Nought 2nd Edition

Fear God & Dread Nought 2nd Edition
by Admiralty Trilogy Group

Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover...   [click here for more]
76.To the Strongest!

To the Strongest!
by To the Strongest!

To the Strongest! is a set of simple rules for Ancient and Medieval tabletop wargaming.  It enables a battle to be fought with model soldiers on a dining room table and won or lost in less than two hours. But the rules also support huge battles, with several thousand figures and up to five players a side. Games can be played with miniatures in any scale and based for any of the common wargaming rules...   [click here for more]
77.For King and Parliament

For King and Parliament
by To the Strongest!

TtS! “For King and Parliament” is a simple set of wargames rules for the Civil Wars in England (and Scotland and Ireland) of the mid-Seventeenth Century. Written by Simon Miller and Andrew Brentnall, they use mechanisms that will be immediately familiar to players of the popular “To the Strongest!” ancient and medieval rules. Using For King and Parliament, a battle can be fought and won (or...   [click here for more]
78.Armageddon War

Armageddon War
by Flying Pig Games

Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war. Armageddon War is a platoon level game set in the near future. The...   [click here for more]
79.Warfare in the Age of Napoleon: Battle Scenarios Vol I

Warfare in the Age of Napoleon: Battle Scenarios Vol I
by Tod Kershner's Games

Scenarios and corresponding army lists for Warfare in the Age of Napoleon:  Scenarios are: Fleuros 1794.  Haslach 1805.  Saafeld 1806. Hoff 1807. Raab 1809.  Busaco 1810.  Albura 1811.  Borodino 1812 (4):  Shevardino Redoubt.  Davout's infantry attack on the fleches. Cavalry attack on the fletches.  Great Redoubt.  Color battlefield maps. ...   [click here for more]
80.ASL Classic

ASL Classic
by Multi-Man Publishing

The ASL Classic contains scenarios, articles, and more! SQUAD LEADER CLINICS - Tips to Better Your ASL Play. By Jon Mishcon. FROM THE EDITORS - Why Classic ASL? By The Editors. 1987 ASL TOURNAMENT - The Greatest Tournament Scenarios Ever? By Jon Mishcon and Joe Suchar. ONE-HALF FP - The Incremental IFT Variant. By Jay Kaufman....   [click here for more]
81.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to...   [click here for more]
82.Old School Tactical Vol. III

Old School Tactical Vol. III
by Flying Pig Games

Old School Tactical (OST) Vol III brings the popular OST system to the Pacific Theater of World War II. Fight in the jungles and on the beaches against both the Imperial Japanese Army and Naval (Marine) units. Unlike other OST soldiers, the fanatical Japanese have no Gut Check number, preferring death to dishonor. The Japanese also come with the new tank-killer units and, of course, rules for the famous...   [click here for more]
83.Dawn of the Battleship 1.1

Dawn of the Battleship 1.1
by Admiralty Trilogy Group

      Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to...   [click here for more]
84.Gruppe Nord 2012 Standard

Gruppe Nord 2012 Standard
by Admiralty Trilogy Group

Gruppe Nordtraces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II.             Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: BismarckAdmiral Graf SpeeScharnhorstand many others. However, the battle history...   [click here for more]
85.Rifles in the Ardennes

Rifles in the Ardennes
by Tiny Battle Publishing

"You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.” - Winston Churchill The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became...   [click here for more]
86.Blood in Space - 2nd Edition

Blood in Space - 2nd Edition
by STUDIUM CMLXV

Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included in the eighteen...   [click here for more]
87.The Battle for Ramadi

The Battle for Ramadi
by Tiny Battle Publishing

REUTERS, 27 DECEMBER 2015 After encircling the city for weeks, the Iraqi military launched a campaign to retake it last week, and made a final push to seize the central administration complex on Sunday. “By controlling the complex this means that we have defeated them in Ramadi,” said Sabah al-Numani, a spokesman for the force leading the fight on the government side. “The...   [click here for more]
88.Yaah! Magazine and Complete Wargame #7

Yaah! Magazine and Complete Wargame #7
by Flying Pig Games

The seventh issue of Yaah! Magazine is another gorgeous grab-bag of mirth, merriment, and awesomeness-- great articles, great scenarios, a great pack-in game, and two great expansions! For starters, there's a titanic triptych of  Old School Tactical (OST) material: an interview with designer Shayne Logan, a brand-new scenario from Shayne designed just for the magazine, and a great AAR from Eddie...   [click here for more]
89.The Emperor's Fleet

The Emperor's Fleet
by Admiralty Trilogy Group

The Emperor’s Fleetprovides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War. Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogyproducts before. All earlier listings for these ships and aircraft have been updated to include information from newly available...   [click here for more]
90.Home Fleet 2012 Standard

Home Fleet 2012 Standard
by Admiralty Trilogy Group

Home Fleet’s140 pages contain the many warships and military aircraft of the Royal and Commonwealth Navies from the Second World War. Almost every Command at Seaproduct published by Clash of Arms has included British and Commonwealth ships fighting all over the world. Listings for the various ship and planes and weapons were published as needed in each supplement, but now the information...   [click here for more]
91.High Seas Fleet, 2nd Edition Annex Booklet

High Seas Fleet, 2nd Edition Annex Booklet
by Admiralty Trilogy Group

The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey. This second edition of the Annexes has corrected...   [click here for more]
92.Panzerschreck #17

Panzerschreck #17
by Minden Games

PANZERSCHRECK #17 (Fall 2020) is a wargames magazine that contains three complete games in this 88-page full-color issue, in addition to hobby articles and thumbnail game reviews.  DER TAG, 1916 (solitaire strategic level WWI naval), BATTLE OVER DUNKIRK (tactical two-player WW2 aerial combat card game), and NAPOLEON...   [click here for more]
93.Monroe's Legacy

Monroe's Legacy
by Admiralty Trilogy Group

This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
94.The Devil's to Pay!

The Devil's to Pay!
by Tiny Battle Publishing

THE DEVIL’S TO PAY! The First Day at Gettysburg On the morning of July 1st, 1863 a column of Rebel soldiers from Brig. Gen. James Archer’s brigade of the Army of Northern Virginia headed down the Chambersburg Pike from Cashtown, PA towards the town of Gettysburg in search of provisions. Since JEB Stuart’s cavalry was nowhere to be found, the Confederate column was actually being...   [click here for more]
95.Planet 28 - Simple narrative skirmish rules

Planet 28 - Simple narrative skirmish rules
by Mammoth Miniatures

Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts. Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable. Rules include - customer character creation. basic weapons and custom weapon...   [click here for more]
96.Table Battles

Table Battles
by Hollandspiele

Game design: Tom Russell Hex number: 18 Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: All of human history Table Battles cards have been upated to 2nd Edition with two new scenarios. (8-24-2020) Here is something new and exciting, something...   [click here for more]
97.Dahlgren and Columbiad

Dahlgren and Columbiad
by Long Face Games

Fast play rules for ironclad warfare By David Manley A set of fast play rules for small ship actions set in the American Civil War and the “ironclad wars” of South America from the 1860s to 1880s. Included with the rule are ship statistics for the Union and Confederate fleets ...   [click here for more]
98.Fireteam:Modern - Modern Miniature Wargame Rules

Fireteam:Modern - Modern Miniature Wargame Rules
by Rory Crabb

Fireteam Modern is a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future. These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers...   [click here for more]
99.War by Sail

War by Sail
by Ostfront Publishing

Bote Action - 1550 - 1815 War by Sail is a simple yet comprehensive age of sail wargame, aimed at small fleet actions of 3 to 30 ships per side, with a focus on historical accuracy and flavor. Researched and playtested for 10 months, War by Sail includes detailed ship rosters for 20 different conflicts, spanning from 1563 to 1812. Generic units are also provided...   [click here for more]
100.Tally Ho!

Tally Ho!
by Minden Games

Tally Ho!: Tactical Air Combat Game, Allies vs Axis 1939-1942 is a 52-page, full color book containing a two-player (with solitaire option) strategy card game of World War II air combat, based on single plane-vs-plane dogfights, using Minden's Battle over Britain game system.  Tally Ho! allows you to simulate dogfights between allied and axis fighter planes in a variety...   [click here for more]
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